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by simias 2707 days ago
Most (all?) copy-protection schemes on the PSX had to do with the CD subsystem. I think they were mainly attempting to defeat hardware "modchips" used to play non-original copies of games. Obviously those are trivial to bypass in an emulator.

I'm not aware of any copy-protection scheme on the console that would target specifically emulators. I guess Bleem was not big enough a threat to warrant specific protections?

Besides I expect that Bleem, in order to run full speed on the underpowered hardware of the time, must have had terrible accuracy and therefore must have employed a wealth of game-specific hacks to get around issues. As such I expect that if they had decided to emulate your game they wouldn't have had too many issues reverse-engineering any trivial metastability-detecting code to implement an ad-hoc hack.