| I actually did this too... I create Datastreamer (http://www.datastreamer.io/) which (when I created it) was an RSS syndication platform as a service. You gave us RSS feeds and then we would index them and send you the output without having to deal with the insanity of RSS feeds. This was a decade ago though. I've been running it since and now it's more of a massive search engine of content - nearly a petabyte at this point. We have an Elasticsearch API which our customers query. We also have a streaming API if you just want to listen to the crawl data directly. It's been a wild ride but here's my big takeaway - if your company is profitable it actually might be because you're sitting on something MASSIVE and don't realize it. Datastreamer was the first company in the content indexing space and we were WAY ahead of everyone else. I was more focused on enjoying life, traveling, backpacking, etc. In retrospect when you're sitting on a rocket it might make sense to buy more gas and light up that bad boy. I'm actually in the middle of a (mild) pivot of Datastreamer right now. We think it might have significant value for the coming 'code war' we're in right now with Russia. With companies continually looking at social media as a way to manipulate democratic societies these governments need tools (and data) to figure out where they're being attacked and how their citizens are being manipulated. |
> In retrospect when you're sitting on a rocket it might make sense to buy more gas and light up that bad boy.
I can identify with this. I started a Facebook game in early 2008 that picked up a million users in its first year.
Back then all the stars were aligned and if I would have had a bigger vision for it there’s no reason it couldn’t have turned into a massive company.
I remember reading the TechCrunch article about Zynga raising 100 million in VC and laughing because “why would a Facebook game company need that much money? I’m really profitable being completely bootstrapped!”
Don’t get me wrong, the lifestyle it has allowed me has been amazing. And it’s still going strong 10 years later (we have users who have been paying $10/mo for their premium subscription for that whole 10 years). But the opening to grow it into something huge was only available for a short period of time. Now users are too expensive, organic traffic is minimal, and most users on the platform are locked into their existing games and resistant to trying new ones.
Zynga rode that into becoming a multi-billion dollar publicly traded company. “Think bigger” is a take-away I’ll definitely bring with me to my next venture someday.