Hacker News new | ask | show | jobs
by Jugglerofworlds 2720 days ago
I've done a lot of work with multiplayer on Unity. Running a version of the game in the Unity engine as a server is necessary if you want your game to be authoritative to prevent cheating. Fortunately my game uses a custom server that I wrote, but this will be a huge hit to pretty much everyone else.
1 comments

It says "primarily". If the game runs both server and client side, I don't think there is a problem.
before that it says "any portion of"... so "primarily" could apply (ostensibly) to a single line of code, if that is a "portion".