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by lurklurk
2720 days ago
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I have implemented Perlin Noise myself and wrote some procedural generation projects. Some experience to share: - 2D Perlin Noise gives rather significant artifacts. If you look at the examples provided in the article you’ll notice that many of the edges in the examples are along the x and y direction. I use (open) simplex noise to avoid those. (When you are doing terrain generation those artifacts become easily noticeable) - Gradient noises can be used to control more than just the intensity of something! I have used them to control the orientation of mountain ranges for example. Basically, you can use them to control anything that needs to be smooth and continuous over space. |
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