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by reitzensteinm 2723 days ago
OP was at a game jam, though. They were building a prototype. If they were going for a smooth 60hz, they were doing it wrong.

If there were pauses causing significant gameplay issues, it's doubtful GC was the specific cause. There was probably something very wrong being done - my guess would be instantiation of a managed resource like a texture or 3d model.

I doubt generational GC came in to it, and feel like the OP is prematurely celebrating his own insight in to what was causing the issue.

(Then again, maybe it was a VR game and pauseless 120hz was the goal.)