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by samlittlewood 5696 days ago
More detailed reading:

http://bethblog.com/index.php/2010/10/29/john-carmack-discus...

Notable titbits for me:

- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).

- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)