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by nanolith
2723 days ago
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This depends on what you are building. Don't commit the sin of early optimization. Does a client of the framework you are writing -- which is probably using STL internally -- need a single instruction operation for adding a value for a call that you make less than 0.001% of the time? Optimization is about end results. Apply the Pareto Principle, and don't forget that your users also need to compile your code in a reasonable amount of time. |
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Premature optimization is not really a thing but foreclosing future avenues of optimization definitely can be.