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by bearforcenine
2715 days ago
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>I don't understand why they wouldn't do it, though. I see no plausible explanation. Money seems like a good reason. If a tiny fraction of your sales and a large fraction of your bugs are from a particular subset of those users, you don't want those users. They are too expensive. |
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I'd get that argument when the question is whether to make a linux version or not (using the 'movie model'). But my non-understanding was regarding Uber's refusal to spend the work day of one developer to do the right thing (you don't even need a trained developer for most of that work). If it doesn't work on either version of Debian, it is pretty safe to claim that it won't work on Ubuntu, now or soon in the future.
My principal point is that games on linux can be made just fine, but it must be done differently than for propietary systems. If you try it without changing the approach, there will be pain. And people will complain. Rightfully so.