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by bartread 2724 days ago
> Have you not seen Steam Play these last few months? Because of Proton the majority of the top 250 highest rated games now run fine on Linux.

Whilst this is cool I think it may also, sadly, be commercially irrelevant. Why bother worrying about Linux compatibility when only a tiny (i.e., somewhere between 0% and 1%) number of players/purchasers will run your game on Linux?

1 comments

Perhaps because you will earn way way more money by making your game cross platform given the 3 consoles and 3 pc platforms that exist and once you have committed to such linux support might only take 1% of your effort.
Correct. If your game can't cope with Linux "fragmentation" (most of which is already abstracted away by Steam, so the remaining "fragmentation" is with hardware, which is the same problem you have with Windows), then you're in for a world of hurt if you try to port to a console with its far-from-ordinary hardware and programming APIs and such.
Porting to consoles is much easier than Linux, as each console is a very fixed platform. In my (limited) experience, middleware like Unity works better on consoles than it does on Linux.