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by milancurcic
2723 days ago
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Because it's not solving for the water surface elevation and velocity, only for light reflection and refraction from a pre-set surface. > The way that the water appear to move comes from slightly altering the point on the refraction and reflection textures that we sample from every frame.
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> These slight offsets comes from sampling a du/dv map, which is just a texture that encodes different x and y offsets. The app in the link you posted does indeed look like it's solving at least a shallow water system of equations, and looks very excited to me as a wave physicist. |
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