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by mrspeaker
2718 days ago
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Such a weird comment... all the webgl commands in the article are clearly written in Rust - `gl.bind_framebuffer(GL::FRAMEBUFFER, framebuffer.as_ref());` - and that's only possible because of WebAssembly. How are they not significant? |
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That said, it's unnecessarily dismissive. It's still a cool project! And a useful resource for anyone who does need to use Rust with WebGL for whatever reason.