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by mrspeaker 2729 days ago
I first learned to do this effect in 1999 thanks to the incredible Denthor/Asphexia tutorials. I looked forward to new releases of these that my friend would (somehow) get and give to me on a floppy disk.

Most of them were in Pascal, but the fire one was in asm (http://archive.gamedev.net/archive/reference/articles/articl...) - it was the first time that assembler really clicked for me!

3 comments

Oh wow. Denthor's tutorials were very good. Brings lots of good memories. Too bad this culture was overrun by internet.
I remember those! Incredibly accessible. Also remember writing Den(e?)thor as an insecure, new-to-the-internet 16-year old asking whether more tutorials were in production. Never received an answer, unfortunately.

Wonder what he (?) is doing today.

Oh yes, brings back memories. For us older folks who'd like to revisit those tutorials here's the archive: http://archive.gamedev.net/archive/reference/listed82.html?c...
I remember this tutorial's intro via ASM to help solve a challenge of making fire run the same on a 386 sx16 as a 486 dx2/66, a big jump at the time.

Still a little humorous that optimizing fire is still a topic that gathers attention and optimization despite the increase in computing power.