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by tokyodude
2725 days ago
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I'm not sure what most teams do now-a-days but I went to GDC in Koln and saw the Croteam talk. Over 10 or so years by programmers just adding a little here and there as it occurred to them they had build a pretty cool testing system. First they had made it so if someone was playing the game and saw a bug they could press the "file a bug" key, type in a description and the game would save out enough info to bring someone back to that point in the game, same camera, and possibly other state. From the bug database they could click a link that would launch the game back into that state, let someone verify the fix and mark it as fixes. The also had a waypoint system for bots to play through the puzzles (this was the Talos Principle they were talking about). If the bots ever got stuck, as in didn't make to the next waypoint within some time limit they bots would file a bug using the system above. https://www.gdcvault.com/play/1022784/Fast-Iteration-Tools-i... As another interesting idea apparently the creator of Thumber built a URL system so people press a button which would generate a URL into the clipboard, they could then paste that URL into Slack (or email/chat/etc) that would launch the game in a particular state to pass that other users on the team. |
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