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by otikik
2727 days ago
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I think the reason is that tests have a very obvious up-front cost, while the time they save is distributed in the future, in a non-immediately obvious way. I still think that they end up saving time, with some exceptions like UI code, which are more easily tested "by hand". Game project managers are infamous for not being great planners, so it wouldn't surprise me that they dismissed automated tests as "a waste of time" or "something that we can't do now because we don't have time now" (so we end up wasting more time in the end, having to do death marches, etc) |
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