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by arka2147483647 2726 days ago
>Epilogue (... snip ...)

> 1. Do nothing (...) You can deal with that by imposing rules on what is and isn’t allowed in your codebase, (...)

This is what everybody is already doing in gamedev

> 2. Get involved (...) C++ committee participation is open to everyone. (...)

Most game dev studios are Small or Mediums sized companies, and don't really have the time to waste in Committee meatings...

1 comments

> Most game dev studios are Small or Mediums sized companies, and don't really have the time to waste in Committee meatings..

Irrelevant. What counts is where the C++ game devs are, and it's in the big companies. And participating in the design of a language is not a waste of time...

Its a matter of perspective, what constitutes a waste of time.

If you are under pressure to ship something now/soon, and may not exist as a company in the next standards cycle, then it is probably a waste of time for that company.