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by arka2147483647
2726 days ago
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>Epilogue (... snip ...) > 1. Do nothing (...) You can deal with that by imposing rules on what is and isn’t allowed in your codebase, (...) This is what everybody is already doing in gamedev > 2. Get involved (...) C++ committee participation is open to everyone. (...) Most game dev studios are Small or Mediums sized companies, and don't really have the time to waste in Committee meatings... |
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Irrelevant. What counts is where the C++ game devs are, and it's in the big companies. And participating in the design of a language is not a waste of time...