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by setr 2730 days ago
See Euro Truck Simulator. These kinds of simulation games have a pretty decent niche community, though I'm not sure they actually constitute a decently sized market. They're really relaxing though, in the right vein.

But it's still a balance between reality and the interesting subset of it; having to manually brush your horse with a mouse would be awful, while requiring that you take your horse to a stable every night would be fine.

The main issue is that to design a decent simulator like that though, you have to avoid basically 90% of modern gaming trends. Fast travel, mechanically-intense play, grinding missions, small-but-numerous subquests, etc are exactly what a modern (A)RPG pushes for, and are exactly how you ruin a game like euro truck simulator. It's the mundanity, scheduling and (some) repetition that makes the game satisfying.

1 comments

Having to manually brush your horse with a mouse would be awful...

That was in Barbie Riding Club.[1]

As someone who brushes a real horse almost every day, it's not that bad with a mouse.

[1] https://www.youtube.com/watch?v=XjH_tKqipjM&t=186

Im not imagining it as unpleasant to do, but rather totally unsatisfying, and if made an important part of maintainence, a really big nuisance. Either it’d very quickly boil down to scrubbing really fast, or just a monotous drudgery.

Ofc, if the game was primarily about taking care of your horse rather than maintanence for riding your horse, it might be fine. But my tastes definitely tend towards the latter.

This is one of those difficult problems where I have a lot of respect for game designers. What's least unsatisfying?

1. Leaving it out altogether

2. A "brush horse" button that you click and that's the end of it

3. Making the player do it with the mouse

In American Truck Simulator you don't have to clean your truck, but you do have to get gas. Since a horse's cleanliness is more vital, maybe a cleaning mechanic (or at least a button/corresponding animation) should be in the game. Then you have to address the timing, which environmental/time factors, etc. would cause the horse to get dirty, if taking the horse into a lake will rinse it off (wait can our horses swim? Need to check with the dev team). I think I'd have a hard time designing a simulator that would actually be fun. So many trade-offs to consider.

I would say its not actually that difficult, its just constrained by whatever you're trying to accomplish. eg truck simulators dont have you cleaning, because its not part of the mental model of driving. But gas is a very necessary part of it.

Horse cleaning is important for maintenance, but a non-thought in travel. Thus a horse maintenance game would have brushing mechanics and it would be sensible, while it'd be a nuisance in a game emphasizing travel (even slow travel; feeding/housing your horse would be much more appropriate). But the key I think is to realize what the effect you're having on gameplay is pacing, and the mechanic of brushing or feeding or whatever is just an aesthetic/reason around it. So you'd only simulate so far as to render the pace of the game correct, and no more. So you might have feeding or cleaning, but probably not both in a travel game (it'd slow things down too much, and probably be part of the same operation anyways). A maintenance sim would prefer much slower pacing than even a slow travel game would