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by roland-s 2723 days ago
I think the problem is that nobody wants to go manually find games across the web, then maintain a bookmark list of their games, share purchasing info with 100 different sites, throw away a central liaison for customer support/community/developer interaction. Centralized repositories are way more useful and convenient and manageable. Now you could still do a central repo of webasm games but if anything I could see Steam offering a WebAssembly portal or something.
4 comments

I remember the glory days of flash games. Miniclip.com had some fun ones, and there were a bunch of sites.
Newgrounds.com, addictinggames.com, and kongregate.com are the three I remember. RIP Flash and Shockwave
This makes me wonder what all the video streaming sites are thinking. I've got Amazon Prime and NetFlix and I stauchly refuse to add anything to that because it's too inconvenient.

Then again, they're consolidating faster than the T-1000 in the foundry.

I had the same gripes, I use justwatch.com to search for a movie and see what streaming platforms offer it. Roku global search also does the same thing.
Ideally you wouldn’t have to go looking. You’d see a gameplay GIF on Twitter, click a link and 100ms later you’d be playing the game.
I believe you can just wrap it in something like Electron and then upload the whole package to services like Steam.
So we've come full circle - take a native game, run it in a browser, package it with Electron, and pretend it's a native game?
I'm not claiming it makes much sense, but it's better than having to download all the files every time you want to play a game built for browsers.