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by rafaelvasco
2730 days ago
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For the user almost none. The difference is for the devs. If I want to make a cross platform game now, I have to worry about which Graphics api I will use, OpenGL, Direct3D, Vulkan etc. What sound api I will use. What Display, Input, abstraction I will use. Etc. If I could have a unified api and runtime abstracting all that already for me, making full cross platform games would be easier, assuming I don't want to use Unity. But that is of a much bigger scope that just WebAssembly. We already have that power, but we are chained to the browser. The discussion is to free that runtime from the scope of the browser. Decouple it. The final dream is having a unified, Desktop, Consoles (Ps4 and Switch) and Browser runtime with a unified API (where sensible). One can dream. |
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