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by snowwrestler
2729 days ago
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> Slowly degrading my user experience over time with no way of me knowing why is not a good way of handling battery degradation. Your user experience will always degrade with battery age. This is an unavoidable consequence of using a rechargeable battery. It is physically impossible to run a Li-ion battery through hundreds of charge cycles and have it work just as well as it did the day it was new. Without power management, the phone would turn off sooner, in some cases a lot sooner. That is also a bad user experience, especially if you need the phone to make an emergency call. This is one example of why using software code to prolong phone availability creates a better user experience, even if comes at the expense of peak performance. |
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But to draw an analogy: that's kind of like saying death is inevitable, so there's nothing we can do about infant mortality. It's absurd to suggest that some kind of physical inevitability caused the symptoms actually observed to any significant extent whatsoever.
Battery aging does not need to lead to any user experience degradation within the first few years at least, because you can overprovision a battery, and because such overprovisioning actually not only provides some runway, but also reduces even the relative rate of battery decay.
Not to mention there are a bunch of other things a manufacturer does that influence battery lifespan. Which design aspects are at fault here? Apple surely knows by now, but they're not saying.
But even if you do choose to allow slow degradation - entirely reasonable! - the rate of decay is largely a matter of choice for the manufacturer. You can sell em to last for at least a decade if not more, or you can push em to the limits and have em degrade in months. Sure, that might cost a few extra grams and cost a few percentage points of the maximum initial charge - but nothing a user would likely notice, let alone mind.
Apple simply sold near dumpster-level quality li-on battery integrations - whether by accident, or to save money, or to limit device lifespan - we can't really know.