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by 32bitkid
2729 days ago
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I'm glad to see other people working on this kind of stuff. The old Descent games had a related—although more primitive—rendering engine that could be (ab)used to similar effect that was a lot of fun back in the mid-90's. Some of the home-brew levels back in the day exploited this for some pretty mind-bending overlapping non-euclidian level design. As for myself, I've been working on a 2d-space combat game set on the surface of a Poincaré Disk as a hobby over the past few years, not sure i'll ever do anything with it for real, but it's fun. |
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I always thought of them of as pre 'true' 3D engine hacks, but it was so cool to see them again in that video. Cooler still that it's essentially the same trick being used in Portal and I never tweaked to it