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by qrybam 2729 days ago
Great effort.

> The bad news is, I don't know of the equivalents of these for Windows, so all I can simply say for this article is you'll need a macOS device to follow along.

Does anyone have suggestions for Windows-supporting alternatives?

4 comments

On Linux I guess you'd use Audacity for audio-editing, OBS for capturing on-screen video and, if you feel adventurous enough, Blender for the video-editing.

Oh wait, those are all open source project and ported from Windows to Linux. You lucky Windows-user ;)

https://obsproject.com/ https://www.audacityteam.org/ https://www.blender.org/

Audacity and OBS are both great. I use Blender for editing videos and it works well but is extremely not-beginniner-friendly.

Openshot and Kdenlive are both good open source cross platform video editors that are easier to learn, though kdenlive's Windows support is still in beta.

https://www.openshot.org/

https://kdenlive.org/

You could just use Hotkeys <ctrl>+<alt>+<r> to start video recording on Windows. And then use some free Video editor. Davinci Resolve also has professional audio and compositing features and is free.

If you don't know what you are doing, I would suggest you probably should just hire some freelancer on Fiver, license professional Music and find a Voice over.

I think a good Video can do much more than just explain your product it also can make people trust you more. But a badly produced Video can also do the opposite and make people think also bad about your Software. On the other hand, a simple App probably needs a lot less trust than a Cloud Service.

Hi - I added a comment to this thread re windows 10 tools (and my process). hope that helps :)
Really suprises me that a company would go out of their way to make software for Apple products exclusively.

No B2B, customers are likely pre-college grads, and the pool of customers are tiny.

Anyone like to hypothesize why a company would be exclusive to Apple?

All of the software listed is made by Apple and bundled with the OS. So not that mysterious.

Beyond that, and to your actual point, different developers have different motivations. Maybe their tool fits a specific need on macOS or within their community, or maybe they are starting with what they know, with a view to expand to other OSs later if they get traction. Or they aren't trying to sell the most software, and so don't feel the need to fish in the biggest pond. Or their software is iOS specific, which is potentially more portable to macOS in a way that it might not be to other OSs.

Seems like lots of reasons, and probably not that different to why some software is only available on Linux.

For media production apple is the market leader and the biggest market by a long way
Source? Is this true? I've seen apple users say this, but none of them are out of college, or they are STAHMs.

Does enterprise use this? Any big companies?

I'm in VFX, in one of the leading houses (5000+ employees over 5 sites). We use Linux for 90% of our workload, but the rest is probably evenly split between Windows for the occasional tools that don't have a Linux release, or Macs.

Interestingly, its mostly the admin/production/HR team who are on the Macs. Additionally all company laptops are MacBooks.

> but none of them are out of college, or they are STAHMs

Can you explain what you mean by this?

relatively speaking, the pool is smaller, sure.

but I don't get 'pre-college grads'. i can't think of a single mac (or macbook) owner I know who is a non-adult (I'm presuming you were meaning to indicate a youth-angle, not education level). I'm sure there are college-age mac owners, but all the ones I know are adults, working for businesses (or themselves as a business).

it's also easier to support just one platform than many.

"there's riches in niches" may be the general answer.

Might be demographic differences but every college campus I've been to in California had about 50% macs
college kids having macs doesn't mean the majority of mac-owners are college kids.
Because making things cross platform takes away development and support time that could be spent making your product better for your most profitable customers.
Porting an existing (legacy) application to other platforms often takes a lot of development time, depending on how portably it was initially developed. I’d argue that if you start out with the intention of supporting many platforms and throughout the project do not tie it unnecessarily to OS-specific APIs and features, then releasing for multiple platforms becomes much less of a development effort. Stick to platform-neutral languages, use the standard libraries whenever possible, minimize and isolate the platform-specific code (probably just the UI), and you’re well on your way.
It's a cult, you simply don't ask such questions.