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by sulkie
2722 days ago
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I've discovered it as an adult as well and tried most of them at least for a little bit, and the only 'old' title I've enjoyed and finished was Windwaker. Characters and story were very endearing although I didn't like the sailing very much and particulary didn't like the grind at the end. But Breath of the Wild was just great. The world was so pleasant and I enjoyed being in it regardless of what else I might have been doing. The puzzles and shrines were quite nice as well. |
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I skipped the one on the SNES, absolutely adored OOT, was pretty mystified by Majora's Mask, and when I could finally borrow Twilight Princess and the Wind Waker from a friend (again pretty late after their release), I finished both of them in one or two weeks.
(edit: "mystified" might be the wrong word. I really like it. And finished it. It's just... strange :) )
From that perspective, BotW is a really beautiful game, the size of the world is astonishing, and the chemistry systems and their interactions are great.
But the whole feel of the world feels... meh at times. The foundations are there, but the story and world design on top of it feels shallow.
To start with, all the interesting characters are dead (the four guys who died in their "beasts"); except for Zelda, who you don't get to interact with during the whole game, too. The only character left with some wonder in him is Kass; I was always pleasantly surprised whenever I heard his tune.
The intricate little stories you find throughout the older games have usually been replaced by some "fenced-off" substitutes (because you are supposed to find all of them with your own timing). Example: You wonder what that heart-shaped pond on a mountain looks like (from the map), go there, and then get a quest that only applies to that place. Bigger, more interconnected stories are few and far between.
And the "core gameplay" has suffered, too: The dungeons are an outright joke if you are accustomed to earlier Zeldas. The shrines often hinge on a clever idea, but are usually over just when things get interesting. One exception is maybe that island (trying to avoid spoilers here). That was great.
TL;DR: I still enjoyed BotW for its exploration aspects (which reminded me very strongly of Gothic), but it doesn't fill that "Zelda" niche for me. It's the first Zelda game that had me stuck before the final boss with no technical obstacle, just a lack of motivation to beat him, because the castle design turned me off that much (remember the dungeon design? Yeah).
Perhaps I should have another go at it.