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by hurricaneSlider 2726 days ago
There actually has been a lot of work done to make it suitable for use cases such as 2d, racing, etc.

An engine like unity basically provides utilities such as physically based rendering, camera systems, visual editors, scripting environments, a scenegraph editor, preview windows, io, asset import and conversion, audio, etc. Some games are of course easier to make than others in such engines, but they aren't that prescriptive.