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by xabi 2726 days ago
This effect was first developed by @thejare in 1993.

http://www.pouet.net/prod.php?which=15071

Old discussion:

https://news.ycombinator.com/item?id=15828773

More info here:

http://www.iguanademos.com/Jare/wp/?p=2756

https://www.hanshq.net/fire.html

https://www.gamedev.net/articles/programming/graphics/simple...

3 comments

GameHut put together a similar effect for the Genesis/Megadrive: https://www.youtube.com/watch?v=rnCPBcSRt7Y
Iguana! omg I still remember their hearthquake demo. It inspired me to become a developer
Question: is the effect in the article exactly the same as Jare’s with some parameter tweaks? The one in the article is pixelated and sharp from top to bottom, while all the pictures in the links you shared have a lot of blur in them that varies from top to bottom. I’m curious what the relationship is between the two effects, is the blur just optional?
No, this effect is not the same, although of course the underlying ideas are the same. The original was a more straightforward spread + cool, with IIRC a rather strange random component added for the cooling. Fabien's post describes a process with very explicitly random factors. My original was also 80x50