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by shaunpersad
2723 days ago
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Some of the most fun I've had in games were in the situations where killing was optional. And I wish more games were designed around that concept. The original Splinter Cell comes to mind. You were supposed to be a stealthy spy, so killing was often counter-productive to your goal. But if you were really careful, you could go beyond that and opt to not commit violence at all, by thinking of the best way to sneak past, trick, and divert your enemies. Putting aside the morality of it all, from a challenge/fun perspective, games make it all too easy to kill, but so much more difficult to avoid it. But some of the most satisfying experiences can come from thinking about the perfect strategies to not kill your enemies. It is curious though, why so many games require killing/violence to be fun, when there is arguably a lot of untapped fun and new strategies to be had without those mechanics. |
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I've been fascinated by the consumption of violent content in general over the last few years, but I struggle to find good reading on the topic, and my usual internet hangouts haven't been super helpful (I suspect some redditors think I'm an anti-gamer by asking about research into violent content consumption).