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by shaunpersad 2723 days ago
Some of the most fun I've had in games were in the situations where killing was optional. And I wish more games were designed around that concept.

The original Splinter Cell comes to mind. You were supposed to be a stealthy spy, so killing was often counter-productive to your goal. But if you were really careful, you could go beyond that and opt to not commit violence at all, by thinking of the best way to sneak past, trick, and divert your enemies.

Putting aside the morality of it all, from a challenge/fun perspective, games make it all too easy to kill, but so much more difficult to avoid it. But some of the most satisfying experiences can come from thinking about the perfect strategies to not kill your enemies.

It is curious though, why so many games require killing/violence to be fun, when there is arguably a lot of untapped fun and new strategies to be had without those mechanics.

2 comments

Completely agree, it's surprising more games don't reward alternative outcomes to melees.

I've been fascinated by the consumption of violent content in general over the last few years, but I struggle to find good reading on the topic, and my usual internet hangouts haven't been super helpful (I suspect some redditors think I'm an anti-gamer by asking about research into violent content consumption).

There's plenty of games built around that these days though - look at the 0451 games which heavily reward gameplay that avoids killing (Deus Ex: Human Revolution, Deus Ex: Mankind Divided, Dishonored 1, 2 + their DLCs and excellent masterpiece Prey (2017)).