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by KineticLensman 2733 days ago
> For a given number n of nodes, the squares are randomly divided into four quadrants, i.e. add four children to leaf nodes in the QuadTree. Each edge of the square forms a road connecting two points.

If I understand this correctly, then the edges of every final quadtree node are assumed to be roads. As a result, if a given quadtree node isn't subdivided, its edges form a large square road 'box'. I think this makes the resultant road grids look artificial, at least for viewers who are used to twiddly networks that have developed organically over decades/centuries.