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by t_akosuke 2728 days ago
the thing is, all 3d software ever is an UI nightmare, almost inevitably. it's all very complex software that tries to do way too much at once, and even Cinema 4d with all its initial beginner friendliness that has made 3d accessible to a lot of people that were afraid of it before wears off once you try to make something non trivial (did you have to make a deformer a child of an object or the other way round? what operations do you need to make an object editable for? what about needing to change the order of objects in the manager for certain things to work? how to reconnect missing textures for a project? - those are all fairly basic things that i need to look up again and again, because they are not as obvious as they should). Maya is such a clusterfuck of bad UI decisions and insane defaults that one wonders how it's held its place as the king of vfx 3d for so long. zbrush might be easy to start with - it's like finger painting! - that's until you try to make sense of its million sub menus. My point is, blender just happens to trip you up right away with the clicking thing, and it's happened to me that I stumble upon that and I go "oh, this free software doesn't work, it's crap", so for sure it's bad marketing, but they are all the same in the end.