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by wmil
2736 days ago
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I've seen plenty of articles along this line, but the author always seems to blame the players for the system failing. To me it looks like their ecological model failed because it was deeply flawed. Real ecologies aren't really closed systems. There's generally constant energy coming in from the sun, and that energy is the limiting factor. Humans, at a simple level, build wealth by preserving the products of this energy. But in original UO, a player having 10000 shirts would cause the amount of wool produced in the world to decline. That doesn't make any sense so it's not surprising that it didn't work. |
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