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by setr
2736 days ago
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Part of the issue is that it was a half-complete migration. Eg you were still gaining skill by generating 3k skullcaps, which leads to the problem of them existing. In order to have a proper economy, you need degredation of supplies (else everything inflates indefinitely, as supply is unconstrained). 3k skullcaps should be unwieldy (and players will naturally trash what they can’t hold), or naturally degrades, in which case they have to sell in much smaller batches, or be heavily used in other processes. Otherwise they’re really just worthless sludge you get as a side-effect from normal play, and suddenly the dump for them vanished (the always accepting, infinite cash merchants).., and you’ve just got a massive pile of shit to deal with |
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