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by _void 2729 days ago
Would not forget this game ever, first time had to install using 5CDs, endless hours spent discovering this amazing world and story these guys have built. Hands down to Black Isle Studios for BG series, Icewind Dale and Planescape Torment.
4 comments

Ahhh, the child of Bhaal has awoken. It is time for more... experiments.

I think I spent hundreds of hours just min-maxing in Irenicus' dungeon.

You could do this, or try to kill dual sword wield Drizzt Do'Urden.. the legend.
Yep, surround with a swarm of skeletons so he can't move and kill him with crossbows.
No, you have to have enough members in your party to surround him before speaking to him and then remove them from your party. So neutral NPCs are surrounding him. He will just kill skeletons. But you deserve whatever is coming to you if you kill Drizzt just for some swords.
I always felt obligated to kill Drizzt as a matter of literary criticism.
They were all great but Planescape Torment was my favourite of the lot.

Such a well-written game.

My favorite too. Such a good game, characterful and intriguing, and with awesome music too. Planescape is the best D&D setting.

About the only thing that hasn't aged well are the character portraits; I wish they had been hand-drawn instead of these weird late 90s low-res 3D renders. Everything else is superb.

I wonder if Nordom is still patiently waiting for the Nameless One to return...

After almost 20 years, the original Torment is still unparalleled in many ways. It redefined what it means to tell a truly great story in a video game.
Speaking of which, there's an "enhanced edition" of P:T now, that's also available on mobile devices.
Its novelization is gathering dust on my e-reader.
BG2 definitely has a place in the canon of computer games.
BG 1 and 2 were developed by Bioware. Black Isle developed the Icewind Dale series, also great RPGs.
I can still remember Black Isle logo when game was starting in BG1, so no, they were working on first game as well :)
Are you sure they weren't just a distributor?
On the 10th anniversary of Baldur's Gate, Bioware put up a website that had quotes from a bunch of devs who worked on it. One of the people quoted said that the publisher, Interplay, kept rejecting Bioware's story drafts and ended up having their own team (Black Isle) write it. So if that is to be believed, Interplay/Black Isle did do more than just publish the game, but I haven't been able to find out exactly how involved they were in the development.
OK, you may be right, wiki saying they were publishers.