|
|
|
|
|
by zozbot123
2741 days ago
|
|
> Seeing touch sized click targets on HiDPI non-touch displays ... That's always going to be a thing, as long as desktop environments lack a simple, foolproof way of switching system-wide between a "mouse/pointer input preferred" and a "touch/swipe input preferred" mode. (Windows 10 actually does this fairly well; I don't know of any other systems that offer the same thing, though.) It doesn't have to be a huge issue if the touch-friendly interface is well-designed. See GTK3, which has essentially switched to "touch-friendly" widgets and layouts with the new major release. Some people gripe about it, but at the end of the day it works fairly well - and at the same time, it lays the groundwork for a wholly touch-based interface to the Linux desktop. |
|
Except that Apple spent a decade telling us it won't be a thing, which is why they never put a touch screen on a Mac. Until 2018 it had never been a thing. Supposedly this is iOS's remit, and designing the entire OS for solely touch (iOS) or solely mouse and keyboard (MacOS), they argue, is the better way forward.
Your arguments are perfectly valid for many other computer platforms, where mixed direct/indirect input exists. It has never existed on the Mac, supposedly by design, until now when Marzipan has provided a path for these touch UIs to ship on them. This is why it feels especially wrong on the Mac.