> Why did you create this? How are you using it this days?
> Are you making any games with this?
"the project is also used as my personal research platform, so it contains codes for unpublished features and from other private projects." [0]
> Is the Ray Tracer to do that built in or do you have to import the models in a second software?
It has a built in renderer, or you can export to other tools (e.g. Unity3D) if you want more control of rendering or to be able to rotate/deform the models. I see Export options for: obj, ply, mc, xraw, slab, qb, vox, iso and 2d.
@ephtracy has been developing it for over 5 years. I understand why you might be concerned but that's a lot of time to invest creating a niche piece of software in order to launch a malware attack. If it was new today I might share your concern.
Unknown, they appear to like their privacy.
> Why did you create this? How are you using it this days? > Are you making any games with this?
"the project is also used as my personal research platform, so it contains codes for unpublished features and from other private projects." [0]
> Is the Ray Tracer to do that built in or do you have to import the models in a second software?
It has a built in renderer, or you can export to other tools (e.g. Unity3D) if you want more control of rendering or to be able to rotate/deform the models. I see Export options for: obj, ply, mc, xraw, slab, qb, vox, iso and 2d.
[0] https://github.com/ephtracy/ephtracy.github.io/issues/108#is...