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by emmanueloga_ 2737 days ago
Few Questions:

* Who's https://twitter.com/ephtracy? Why did you create this? How are you using it this days? Are you making any games with this?

* How do you produce images like this? [1] Is the Ray Tracer to do that built in or do you have to import the models in a second software?

* What kind of support is there for the vox file format? (where/how to render outside the app).

1: http://ephtracy.github.io/image/snap2016-07-02-17-16-08.png

2: https://github.com/ephtracy/voxel-model

2 comments

> Who's https://twitter.com/ephtracy?

Unknown, they appear to like their privacy.

> Why did you create this? How are you using it this days? > Are you making any games with this?

"the project is also used as my personal research platform, so it contains codes for unpublished features and from other private projects." [0]

> Is the Ray Tracer to do that built in or do you have to import the models in a second software?

It has a built in renderer, or you can export to other tools (e.g. Unity3D) if you want more control of rendering or to be able to rotate/deform the models. I see Export options for: obj, ply, mc, xraw, slab, qb, vox, iso and 2d.

[0] https://github.com/ephtracy/ephtracy.github.io/issues/108#is...

Closed source + anonymous source = recipe for malware. I recommend running this in a sandbox of some kind.
@ephtracy has been developing it for over 5 years. I understand why you might be concerned but that's a lot of time to invest creating a niche piece of software in order to launch a malware attack. If it was new today I might share your concern.
The programmer is Sean T. Barrett:

* https://github.com/ephtracy/stb * https://nothings.org/

The Buildbox UI is very similar to Magicavoxel
That's just some code that @ephtracy is using.

"ephtracy/stb forked from nothings/stb"

Sean T. Barrett is @nothings on twitter per the twitter link on https://nothings.org/