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by max76
2740 days ago
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> Extremely high resolution and full field of view coverage are absolutely required. There is no technological limit that is stopping a headset like that from existing, and yet it doesn’t. GPUs are the technological limit. The Vive and Rift push 2160 x 1200 pixels at 90Hz. 90Hz is the bare minimum speed for VR. Nvidia's new RTX 2080 Ti (retail $1,200) cannot maintain 90Hz at 3840x2160 in most games. Two in SLI probably could, but that is much more expensive than the original Vive/Rift CV1 GPU requirements were. We are several generations of GPUs away from being able to double the VR resolution while maintaining 90Hz for less than $600 worth of hardware. |
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It's an exciting time for VR.