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by munchbunny 2735 days ago
Have you tried VR headsets for extended periods of time? My experience with both the Rift and Vive have been that they aren't easy on the neck and upper back muscles because the headsets are front-heavy. You could try to use it lying down though.

The other poster is also right about resolution issues. To get any decent amount of text on the screen, you'll cause a lot of eye strain.

5 comments

I do it sometimes with my samsung odyssey. I usually use VR Toolgox: 360 Desktop although I also have Virtual Desktop and Multiscreens. You have to blow the screens way up to keep things readable but if you're having a bit of writers block it can be a nice change of pace to get your creativity flowing on a whatever problems you're hacking away at.

Waiting for my Piimax 8K-X to see what the greater and field of view and nominally better pixel density does for it.

Haven't tried them but an idea that just popped in my mind would be to add some counterweight at the back of the head. Increased weight but decreases the torque you have to fight. It is what the military uses when wearing NVGs IIRC
I've been wondering why more companies don't do this. Simply re-locating the battery to the back would go a long ways towards this.
I remember this came up in an Oculus keynote that John Carmack gave. I believe the reason given was because a significant portion of users use the headset while lying down and so nothing can really be on the back of the head?
Modern smartphones almost weigh nothing, so I'm wondering why is a VR headset so heavy?
Glass for the lenses, for one thing.

Another is that the force exerted on you head is roughly weight times the distance that weight is from the centerline of your neck. This multiplier makes stuff hanging out in front of your face much heavier than it would be if were just sitting on top of your head.

I had silly idea of gaming using DJI headset while lying down. Not sure how good would it be and how would it compare to monitor hanged above the bed.
The Oculus Go is not heavy at all.
If you're having strength issues you should consider exercising more. They aren't heavy and are well balanced.
I was trying to think about why your comment irritated me. It's because it sounds like you commented about balance without actually trying to find the center of gravity on either headset. (It's near where your nose would be.)

I researched it for a VR application primarily for older people, so the ergonomics mattered, and the ergonomics were a real issue.

You raise a great point that I overlooked. There are many reasons why someone would have impaired neck movement or strength, making it hard to use. I apologize.