|
|
|
|
|
by fenomas
2748 days ago
|
|
Not unfortunate at all; arguing definitions is rarely useful or interesting, and "game" has dozens of worthy contenders that disagree with GP and with the article you read. E g.: Sid Meier's famous definition: "a series of interesting decisions". (But what would he know?) |
|
FWIW I asked the question because I'm designing a simulation "game" without explicit win-conditions, but I'm concerned it won't be very engaging without them. e.g. Minecraft added monsters (to survive the night), and the enderverse.