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by 1wu
2746 days ago
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It's hard to simulate non-trivial interactivity with paper. In real life, teams are not always co-located, and software tools facilitate collaboration in different ways. If anything, the public(consumer)'s appetite for graphic/visual/UX design has gotten a lot stronger in the decade since research was done on paper prototyping. High-quality animations and subtle interaction techniques, explosion in form factors and devices / mobile operating system [versions], and the rise of non-technical app builders may have also encouraged the development of such tools. |
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