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by francislavoie
2744 days ago
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I love your version! Just some feedback: - You need to add a bit more delay initially on holding left/right before moving a second time. It's too often that I held down the key just a bit too long and it moved over two spaces when I only wanted it to move once, screwing me over. And it doesn't feel like my fault because that's not how most implementations behave. - The spin logic while touching the stack feels wrong. There's really not enough wiggle room there IMO. - When holding soft drop, as soon as it touches the stack, it locks. It should have some delay before locking unless hard drop is hit to be able to move a piece over. Too often I just hold it down to get a piece to shift it into a corner and it locks on me before I can move it. - Get rid of that alert at page load please. Especially if you require F5 to play a new round. |
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This worked in 2012 I swear! Oh the shame now however :'(
Thank you! The timing of EVERYTHING was by far the hardest part, as evidenced by your comments, there's something intrinsically familiar about the Tetris (or Breakout or Galaga or etc...) version you are used to. I modeled this one to be closest to the first I played, the 80s GameBoy version.
That said- I've noticed these myself in some form or another. 2 & 3 are related- I need to delay more as the block sits atop a collision. 1 I thought was off but just couldn't justify the time to prove it.
Thanks for the feedback!