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by larrik 2742 days ago
AS I remember it, the mindshare of the PS2 even so long before launch was immense. Sony's marketing killed the Dreamcast with ridiculous promises that really didn't pan out. You can't just look back and compare the systems, the idea of the PS2 killed the DC.
2 comments

Yep. A good example was the branding of the PS2's processor as the "Emotion Engine," (https://en.wikipedia.org/wiki/Emotion_Engine) which in the runup to release got hyped as some kind of fundamental breakthrough in computing that would let the PS2 render things like faces with so much detail they'd be able to break your heart. This was all bunkum, of course, but it ensured that all the media oxygen got sucked into debates about how amazing the PS2 was going to be when it eventually shipped, instead of talking about consoles like the Dreamcast that you could buy right then.

Of course, Sega pretty much invented this PR game with the Genesis and "blast processing" (https://en.wikipedia.org/wiki/Sega_Genesis#North_American_sa...), so in that respect they were kind of hoist by their own petard...

> A good example was the branding of the PS2's processor as the "Emotion Engine," (https://en.wikipedia.org/wiki/Emotion_Engine) which in the runup to release got hyped as some kind of fundamental breakthrough in computing that would let the PS2 render things like faces with so much detail they'd be able to break your heart.

That reminds me of the hype around the PS3's cell processor. There was a lot of videos comparing the graphics between the PS3 and the Xbox360 that showed really no difference between the two. I don't know enough about processor architectures to know how awesome it really was. However, I imagine that a game studio making a game for both platforms would use the least common denominator of both consoles, causing them to look the same. Also, it's probably in the best interest of the studio for a game to have a consistent look across platforms.

I wonder if the cell processor was really as awesome as it was made out to be. Going by what one heard, you'd think Sony was losing money from manufacturing costs with each console sold. Then again, maybe it's true in a sense. While the PS3 was $600 and had bluray movie playback as some small feature, bluray players cost around a $1000. It was crazy to see people eyeing those things, considering buying them.

Consoles often (or at least were often) sold at a loss because Sony / Microsoft will make their money back on licences from developers / games sold.

I think Nintendo are the exception to the rule there though.

If that's true, it explains why Sony removed the feature allowing you to install a custom OS on the PS3. There was at least one group that was building a supercomputer out of PS3s. Removing the feature was probably to limit losses from sales to people that were not buying their PS3s to play games on them.

It was still shitty of them (and I wish illegal) to remove a feature, but now it makes sense. I wish they had limited the removal to only units not yet sold though. It's not like people that were using their PS3s for supercomputing would run the update anyway. It would only be those that were playing games and were restricted without running the latests updates.

My university had a PS3-based computing cluster. I'm not sure if they still do.
the cell processor was a great processor. It's actually more powerful than what's in the PS4 at the moment but no where near as friendly to develop for.
I think it might be worth clarifying that it is more powerful than the PS4's CPU in very specific tasks, but not "all around" faster
I don’t recall Sony marketing the PS2 that heavily compared to the DC (nor even the Xbox). But memory can be fallible.

The argument I was proposing was that the mindshare was in anticipation of the PS2 because of how the PS1 vs Saturn war panned out. Gamers can be loyal pack animals and Sega had already lost their fan base before the DC was even released thanks to the success of the PS1.

> Dreamcast with ridiculous promises that really didn't pan out.

I don’t get your point there. Everything the DC promised to do it delivered on. Technically speaking it was a success - very much ahead of its time in a great many ways. It just didn’t sell.

Sony did all sorts of marketing stunts to keep the idea of the PS2 in the limelight. They spread stories about how Iraq was trying to buy them for their weapons program because they were so powerful, etc.

https://www.theregister.co.uk/2000/12/19/iraq_buys_4000_play...

I’d completely forgotten about those stories!
Parent meant that Sony marketed the PS2 with undelivered promises.
Ahh yes. That would make more sense