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by Sharlin 2746 days ago
The point is that Wolfenstein 3D did not have "angled walls and halls that darken in the distance". Ultima Underworld did, although it did not have level geometry as complex as DOOM did.
1 comments

Yes, that's what I meant, thanks, and I was thinking particularly of the 2nd game - though on closer inspection I think UW2's walls are all only 45 degree and 90 degree just like the 1st game, except the UW2 map is higher res and a lot better at mixing them up so it's less obvious. So Doom does win there after all, but I didn't notice as a kid. Wolfenstein's are all 90 degree bends, I think.

Both Doom and UW2 were essentially still a 2d map but in UW2 I remember going down a descending corridor and swimming under a bridge I'd previously walked over and being amazed. There's another level full of aerial paths which cross over each other too, and a level where you flick a switch and flood the map and open up some walkways above the flooded area iirc. I don't know how it represented these over-under areas internally but even if no more 2d than Doom (though you could look up and down a bit) it was a nice trick.

Then again, Doom has similar tricks - teleports set up to act like lifts, where the top of the tower looks out apparently over where you've already been (actually a facsimile to get round the 2d addressing).

But yes, Doom did win out for speed and sheer frantic joy/terror. I couldn't convert any friends to Ultima but Doom won everyone who saw it over instantly...