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by pfranz 2749 days ago
Maybe it's just more specific to games? I feel like games require a lot of iteration of figuring out where the fun is and balancing that with other subjective elements; not too much grind, growing and increasing challenge through the game. Tech can come in and out of the game and a lot of the "fun" is built around that--your level design will be very different if you could look up/down or jump. Just like if you lighting/shadowing method changes it would affect things. This is probably controversial, but I think some games are just fine at 30fps while certain games do benefit from 60+fps.

I think committing too much up front to tech features or a checklist pushes you to later lose face by dropping the feature or including it at the expense of fun. You might have a very clear idea of what the game is upfront, and the result might be a great game, but you're not pushing boundaries.