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by derefr
2756 days ago
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> Doing a typical Flash like casual game, game prototypes at Ludum Dare, participating at IGF? Having a GC around isn't the biggest concern. But for those cases, what would move you to use D instead of an entirely memory-safe language like Python or Lua? To justify using D for games, you'd need to find a use-case where speed (e.g. targeting 60fps) is high-priority enough to be writing a lot of low-level code; and yet, where "having a CG around" still won't cause problems. Can you think of one? |
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Some AAA studios do use D instead of a C++ based script language exactly for that.