|
|
|
|
|
by yvdriess
2757 days ago
|
|
THey didn't write a new compiler. They did have some work to make their codebase work on LDC, the LLVM-backend implementation of D. Rewriting the standard library for performance is not unique to D. Game developers famously avoid stl/stdc++ (https://github.com/electronicarts/EASTL). The reasons behind that seems to be similar: optimizing memory allocation to their specific use case. |
|