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by mlthoughts2018
2763 days ago
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RDR2 starts out almost as an anti-game, then progresses through a phase that feels like a stereotype of old westerns. I think it jerks you between the two extremes to set up the second half of the game, which involves much more drama, racial overtones, and more examination of the death of outlaw life that the game’s promise is built on. There are two main criticisms to me. (1) the dialogue is very cheesy and superficial too often when it would be better to just not have it at all. More segments of deep sparsity, even when other characters are around you (think Shadow of the Collossus) would make it even more desolate and impactful. (2) The mechanics of the controls and indicated special instructions are sometimes clunky to the point that you fail missions or miss out on things accidentally just due to the control system. I know this will never be perfect, but it is frequently so bad in RDR2 that you are very aware of it and frustrated by it as you complete tasks. Despite this, it’s easily one of the best games I’ve ever played on multiple dimensions. It makes me very excited for Death Stranding as well, which I think will be something of a sci-fi / dystopian variation of what RDR2 is. |
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