Yeah I think I was more getting at the 5 axis of game design, there’s people who’d like to :
Explore,
Socialize.
Challenge based game / rankings ,
Strategy / logic,
Forget other one
I’d say my tree falling in forest remark goes along two axis of social + challenge against other human brain . Almost same dopamine hit of telling a joke and getting reaction from crowd, feels fun to tell jokes similar to goofing off in multiplayer games etc
My only point was that there are many different motivations to game and ways to derive value from a gaming experience, my bad if I come off as holier than thou.
I’d say my tree falling in forest remark goes along two axis of social + challenge against other human brain . Almost same dopamine hit of telling a joke and getting reaction from crowd, feels fun to tell jokes similar to goofing off in multiplayer games etc