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by huxingyi
2757 days ago
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Dust3D use right-handed coordinate space, X - front view, Z - side view, Y - up.
I am not quite sure what exactly coordinate space other software use, but I make sure the exported fbx looks as the same in Unity, and the exported glb looks as the same in Godot. |
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edit - I'm an idiot, Unity does its own conversion to left handed on import.