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by huxingyi 2757 days ago
Dust3D use right-handed coordinate space, X - front view, Z - side view, Y - up. I am not quite sure what exactly coordinate space other software use, but I make sure the exported fbx looks as the same in Unity, and the exported glb looks as the same in Godot.
1 comments

If the fbx loads into Unity fine, are you not using a left handed system, or are you flipping it on export?

edit - I'm an idiot, Unity does its own conversion to left handed on import.