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by Chris_Morrell
5708 days ago
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I'd have to disagree regarding rushes in high level play. I most enjoy 4v4 random and a key move is decimating one opponent's economy to the point that they become a non-factor in the game. With this build order in a 4v4 one player can neutralize a Protoss or Zerg player and then pivot to mutas or continue with roach/hydra. Since your economy isn't in shambles like a traditional 6 pool zergling rush, even if you fail with the roaches you are still left in acceptable shape to assist your teammates. I specify this being useful in 4v4 against Protoss/Zerg as Terran traditionally wall and the few seconds it takes to burst through the wall may give their teammates time to mobilize. Note- I wrote this under the impression that your mentioning "all-in rushes" didn't include sending your drones in to act as meat shields. In a 4v4 that would be suicide and invalidate my point. |
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