Perhaps that last one works on mobile, although I wouldn't get your hopes up.
I haven't really used OpenCV since 2.4.x, however assuming the same holds true, performance enhancements are on a feature by feature basis. Meaning that if you enable CUDA etc. then it's not going to work for everything. Not GPU, but a common compile time enhancement (at least it used to be) was to compile with Intel TBB (thread building blocks) as a lot of the APIs included optimisations.
Thanks, but iOS supports neither CUDA, OpenCL, Vulkan nor TBB. It's only Metal and higher-level frameworks like Core Image for GPU, and vImage for SIMD image manipulation.
You can use MoltenVK to run Vulkan via Metal (https://github.com/KhronosGroup/MoltenVK). Apparently performance is quite good for regular 3D rendering, compute support is officially listed, but I'm not at all sure what performance is like.