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by cleshmd 5707 days ago
For those not familiar with Cocos2d iPhone, it is a fantastic open source 2d game framework. The 'mac support' in Cocos2d iPhone is still experimental, and missing a few features :

http://www.cocos2d-iphone.org/archives/1074

The roadmap indicates mac support should be ready this release cycle (0.95), but it probably won't stabilize until 0.96. Once finished, porting games written with Cocos2d between iOS and Mac should be trivial, allowing for differences in input.

If anyone is interested in learning more about Cocos2d iPhone, I've started a tutorial series for people with little or no programming experience:

http://www.coconutcollege.net

It's not finished, but I think it provides a good introduction to the basic concepts.

4 comments

Thanks for the link, cocos2d always needs more tutorials. And you're probably talking about versions 0.99.5 and 0.99.6.
I had messaged you on the Cocos2d board I think. I started working through your original tutorials but decided to wait until you redid them. Glad to see they're available now - I'll be starting to work through them this weekend!
They're available, but not finished. I've posted the first four courses, which should be more than enough to get started. The next two courses are written, and I'm (hopefully) going to have the in good shape to post next week.
Sounds good. They're a great way to just get some guidance into getting my feet wet with iPhone development. Looking forward to them.
Thanks for sharing this! I love the clean, detailed presentation. I'm sure it will help many getting started.
Very nice website. I had to smile a few times because of your writing style ;-)