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by sephware
2772 days ago
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Go was originally intended as a systems level language, suitable for writing extremely efficient servers, dealing directly with raw bytes where needed, therefore enabling writing code at both high and low levels. VMs typically take advantage of the lowest level of code that their language supports to be as efficient as possible. There's no reason Go code can't be as fast as C++ code with enough time for optimizations, and there's no reason a VM written in Go has to be slower than any other low-level program written in Go. |
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However, to really do as well as C, Go would need a more space-efficient union type. A Go interface is always two pointers due to how the garbage collector works, and that's not going to be as efficient as using something like NaN-encoding for a union between a pointer and a float64.