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by falsedan
2771 days ago
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You'd use something like Perlin noise to seed whatever makes the decision about which tile to pick. Perlin noise is deterministic, so it's perfect to generate from the (x,y,z) of the tile & you can be certain that the location will resolve to the same tile if you recalculated the area from scratch. Divide up your world into areas, and force the centre of the area you're in and adjacent areas before filling out the area the player is in. |
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